For my eleventh birthday I wanted Advance Wars 2 for the Gameboy Advance, considering I loved the first one and I loved getting games for my GBA as it was one of the last gifts my parents ever got me before both of them had passed away. My experience with this series goes back further than it does for most other fans of the series. Maybe thats a "feature not a bug", for new game plus, and letting you choose your own difficulty, but it made parts of the game feel bloated and "grindy", or like homework. The main issue I have is that money and resources get away from you quickly, if you are dedicating time to side content. I have plenty of minor complaints, but they do little to tarnish the experience, and are most often a symptom of something I like about the game. This isnt fully a complaint either, as the first run gives you plenty of options to recruit almost whoever you want, and tailor them in almost any way you want. I personally cant imagine playing this game twice though: getting through the story is a chore, even though its good, and from watching snippits of the other routes, there's not much else there. Not only that, its got a sprawling story, good art design, and countless systems and side distractions. This game understands that more than any other in the series I've played, granting players endless options to tweak their own units, equipment, ect. The Fire Emblem series has always been about unit progression and customization, and using each mission as efficiently as possible, for me, and I doubt Im alone. The graphics are merely acceptable and the performance is poor. The unit specialization system is complex but in my opinion not tremendously well implemented. The maps are mediocre and lack some variety, so that’s something to keep in mind. The combat is good, but not excellent I’m missing the regular rock-paper-scisors dynamic of weapons of other games in the series, or something similar. It is probably the best part of the game. At the beginning I honestly thougth they were written by the programing department, but as you advance they reveal all their personal trauma and funny querks, which I found extremely endeering. The other part of the writing has no right being as good as it is the characters. Any additional playthrough will have you spending at least five hours of repetitive chores. The idea of having different routes is fine and makes sense from a mechanics perspective, but the pacing is atrocius as basically half the game is an introduction, and all the systems with which you interact with the characters aren’t as enjoyable to do them three or even four times. Some people say this has great writing, which is a little funny to me because the story is all over the place, trying extremely hard to be serious and imitating a particular type of plot that is clearly not equiped to do, not to mention a lore that I cannot imagine someone liking.
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